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| In contrast to traditional business applications, though, massively multiplayer online role-playing games, virtual worlds, and other networked games require very low latency and short user response time. This is at odds with the high transactional throughput focus of today's application servers. Project Darkstar boasts a simple and intuitive API tailored to these unique requirements. In this Hands-on Lab, participants will walk through the process of building a 3-D, multiplayer, capture-the-flag-style snowball-fight game from the ground up. Built with Project Darkstar, Project Snowman will expose attendees not only to the details of the Project Darkstar API but also to typical challenges in 3-D game design. |
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