Session Details
Session ID: TS-4575
Session Title: Project Darkstar: A Scalable Application Server for Networked Games, Virtual Worlds, and MMOGs
Session Abstract: Today's business applications take advantage of horizontally scalable, high-throughput-oriented computing platforms to meet the ever-increasing capacity demands of users. However, for developers of some applications -- including online games, virtual worlds, and social networking software -- the demands for short user response time and low latency are somewhat at odds with the high-throughput focus of modern systems architectures.

This session is an all-new deep dive into Project Darkstar, an open-source server-side Java™ platform that focuses on these problems and aims to enable developers of these applications to more easily and successfully harness the power of today's computing technologies. More than just a communications framework, Project Darkstar boasts a simple API that transparently provides a multithreaded, transactional, persistent, and scalable system without the need for zones or shards.

Any developer of networked games, virtual worlds, social networking software, or other online applications will benefit from this brand-new technical session, which provides an overview of the API and how the technology directly addresses these challenges. It also covers
• Typical technical challenges faced when developing scalable networked games and similar applications
• Recent advances and current work being done on and with Project Darkstar
• The actual design and code of Project Snowman, a new 3-D action game built with Project Darkstar
Track: Cool Stuff; Cool Stuff scheduling track; Rich Media Applications and Interactive Content
Duration: 60
Speaker(s): Owen Kellett, Sun Microsystems, Inc.