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| This session is an all-new deep dive into Project Darkstar, an open-source server-side Java™ platform that focuses on these problems and aims to enable developers of these applications to more easily and successfully harness the power of today's computing technologies. More than just a communications framework, Project Darkstar boasts a simple API that transparently provides a multithreaded, transactional, persistent, and scalable system without the need for zones or shards. Any developer of networked games, virtual worlds, social networking software, or other online applications will benefit from this brand-new technical session, which provides an overview of the API and how the technology directly addresses these challenges. It also covers • Typical technical challenges faced when developing scalable networked games and similar applications • Recent advances and current work being done on and with Project Darkstar • The actual design and code of Project Snowman, a new 3-D action game built with Project Darkstar |
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